Refactor HardwareLed class to use FastLED library and template for GPIO pin specification

This commit is contained in:
2025-10-04 12:03:59 +02:00
parent c65050cd44
commit c8b7882c2d
4 changed files with 89 additions and 47 deletions
+17 -7
View File
@@ -1,21 +1,30 @@
#pragma once
#include "hardware.pb.h"
#include <Adafruit_NeoPixel.h>
#include <FastLED.h>
/**
* @class HardwareLed
* @brief Manages an LED strip on ESP8266 using Adafruit NeoPixel library.
* @brief Manages an LED strip on ESP8266 using FastLED library.
* Supports animations defined by hardware_LedConfig (static, pulse, fade, flicker).
* Template parameter PIN specifies the GPIO pin at compile time.
*
* @tparam PIN The GPIO pin connected to the LED strip (e.g., 2 for D2 on ESP8266).
*/
template<uint8_t PIN>
class HardwareLed {
public:
using AnimationCallback = void (*)();
HardwareLed(uint8_t pin, uint8_t numPixels = 1);
/**
* @brief Constructor for HardwareLed.
* @param numPixels Number of pixels in the strip (default: 1).
*/
HardwareLed(uint8_t numPixels = 1);
~HardwareLed();
void begin();
void end();
void update(); // Removed const
void update();
void set(const hardware_LedConfig& config);
void setAnimationCallback(AnimationCallback cb) { m_callback = cb; }
float estimateCurrent_mA() const;
@@ -23,13 +32,15 @@ public:
private:
void applyStatic(const hardware_StaticParams& params);
void applyPulse(const hardware_PulseParams& params);
void applyFade(const hardware_FadeParams& params); // Removed const
void applyFade(const hardware_FadeParams& params);
void applyFlicker(const hardware_FlickerParams& params);
void setColor(uint32_t color, uint8_t brightness = 255);
uint32_t lerpColor(uint32_t color1, uint32_t color2, float t) const;
Adafruit_NeoPixel m_strip;
CRGB* m_leds; // Dynamic array for pixel data
uint8_t m_numPixels;
hardware_LedConfig m_currentConfig = hardware_LedConfig_init_default;
bool m_isActive;
unsigned long m_startTime;
uint8_t m_pulseState;
unsigned long m_lastPulseTime;
@@ -39,6 +50,5 @@ private:
uint32_t m_fadeTargetColor;
float m_fadeProgress;
unsigned long m_fadeStartTime;
bool m_isActive;
AnimationCallback m_callback = nullptr;
};