Keyboard class is almost done
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230d843457
5
.gitignore
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
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7
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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55
.vscode/settings.json
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55
.vscode/settings.json
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{
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"files.associations": {
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"sstream": "cpp",
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"array": "cpp",
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"atomic": "cpp",
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"bit": "cpp",
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"*.tcc": "cpp",
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"cctype": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"compare": "cpp",
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"concepts": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cstring": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"deque": "cpp",
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"list": "cpp",
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"map": "cpp",
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"set": "cpp",
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"unordered_map": "cpp",
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"vector": "cpp",
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"exception": "cpp",
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"algorithm": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"memory": "cpp",
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"memory_resource": "cpp",
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"numeric": "cpp",
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"optional": "cpp",
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"random": "cpp",
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"string": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"initializer_list": "cpp",
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"iosfwd": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"new": "cpp",
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"ostream": "cpp",
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"ranges": "cpp",
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"stdexcept": "cpp",
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"streambuf": "cpp",
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"cinttypes": "cpp",
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"typeinfo": "cpp"
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},
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"C_Cpp.errorSquiggles": "Disabled"
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}
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39
include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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lib/README
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lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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17
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nodemcuv2]
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platform = espressif8266
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board = nodemcuv2
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framework = arduino
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lib_deps =
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xreef/PCF8574 library@^2.2.1
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marcoschwartz/LiquidCrystal_I2C@^1.1.4
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103
src/Keyboard.cpp
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src/Keyboard.cpp
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#include "Keyboard.h"
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//#define DEBUG
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#define PIN_WIRE_SDA D3
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#define PIN_WIRE_SCL D4
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Keyboard::Keyboard(uint8_t debounce)
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{
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this->debounce = debounce;
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}
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void Keyboard::begin(TwoWire *databus)
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{
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pcf8574 = new PCF8574(databus, 0x27, PIN_WIRE_SDA, PIN_WIRE_SCL);
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pcf8574->pinMode(0, OUTPUT);
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for (int i = 1; i < 8; i++)
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{
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if (i < 5)
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pcf8574->pinMode(i, INPUT_PULLUP);
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else
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pcf8574->pinMode(i, OUTPUT);
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}
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Serial.print("Init pcf8574...");
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if (pcf8574->begin())
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Serial.println("OK");
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else
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Serial.println("KO");
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pcf8574->digitalWrite(1, HIGH);
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for (int i = 5; i < 8; i++)
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pcf8574->digitalWrite(i, HIGH);
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}
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Keyboard::~Keyboard()
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{
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if (pcf8574 != nullptr)
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delete pcf8574;
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}
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void Keyboard::scan()
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{
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if (millis() < timeElapsed + this->debounce)
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return 0;
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uint8_t key = 0;
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for (int i = 7; i > 4; i--) // Columns
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{
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pcf8574->digitalWrite(i, LOW);
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for (int j = 1; j < 5; j++)
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{ // Rows
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key++;
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uint8_t val = pcf8574->digitalRead(j);
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#ifdef DEBUG
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Serial.println("i=" + String(i) + " j=" + String(j) + " v=" + String(val));
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delay(500);
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#endif
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if (val == 0)
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{
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timeElapsed = millis();
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this->lastKey = key;
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this->buffer.push(mapChr(key));
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}
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}
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pcf8574->digitalWrite(i, HIGH);
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}
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}
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char Keyboard::mapChr(uint8_t key)
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{
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switch (key)
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{
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case 1:
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return '1';
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case 2:
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return '4';
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case 3:
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return '7';
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case 4:
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return 'O';
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case 5:
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return '5';
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case 6:
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return '1';
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case 7:
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return '8';
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case 8:
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return '0';
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case 9:
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return '3';
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case 10:
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return '6';
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case 11:
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return '9';
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case 12:
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return 'X';
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default:
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return 'F';
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}
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}
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char Keyboard::getChr()
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{
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return this->getChr(this->lastKey);
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}
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bool Keyboard::available(){
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return (!this->buffer.empty());
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}
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23
src/Keyboard.h
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src/Keyboard.h
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#ifndef KEYBOARD_CLASS
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#define KEYBOARD_CLASS
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#include "PCF8574.h"
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#include <bits/stdc++.h>
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class Keyboard
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{
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private:
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unsigned long timeElapsed;
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std::queue<char> buffer;
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uint8_t debounce;
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PCF8574* pcf8574;
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int lastKey;
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/* data */
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public:
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Keyboard(uint8_t debounce);
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~Keyboard();
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void scan();
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void begin(TwoWire *databus);
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static char getChr(uint8_t key);
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char getChr();
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bool available();
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};
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#endif
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26
src/main.cpp
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src/main.cpp
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#include <Arduino.h>
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#include <Wire.h>
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#include "Keyboard.h"
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#define PIN_WIRE_SDA D3
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#define PIN_WIRE_SCL D4
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#include <LiquidCrystal_I2C.h>
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TwoWire databus;
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Keyboard keyboard(200);
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void setup()
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{
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Serial.begin(9600);
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Serial.print("Starting");
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delay(500);
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keyboard.begin(&databus);
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}
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void loop()
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{
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char key = keyboard.getKey();
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if(key!=0)
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Serial.println("Key " + String(key) + "was pressed");
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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||||||
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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||||||
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in the development cycle.
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||||||
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||||||
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More information about PlatformIO Unit Testing:
|
||||||
|
- https://docs.platformio.org/page/plus/unit-testing.html
|
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